Microsoft’s Xbox Project Natal Milo and Kate



At E3 2009, Microsoft unveiled the Xbox 360 peripheral code named Project Natal. This system introduced full motion tracking capabilities — all without a controller. Microsoft hopes to outdo what Nintendo accomplished with the Nintendo Wii, the first home console capable of tracking gestures released on the home market. But while Nintendo included the use of Wii controllers to accomplish this, the Xbox 360 seeks to use a specially designed 3d tracking camera that can seek depth and position. Yes. It can sense 3d space. Furthermore, the game can track up to 4 players at once. In addition, the player can issue vocal commands. One of the most astounding games previewed at E3 gave a demo of how this works. This game, Milo and Kate, allowed a user to communicate directly with a digital child and carry on conversations. The biggest surprise? Milo can read your facial expressions.

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27 Responses to “Microsoft’s Xbox Project Natal Milo and Kate”

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  27. Zune and iPod: Most people compare the Zune to the Touch, but after seeing how slim and surprisingly small and light it is, I consider it to be a rather unique hybrid that combines qualities of both the Touch and the Nano. It’s very colorful and lovely OLED screen is slightly smaller than the touch screen, but the player itself feels quite a bit smaller and lighter. It weighs about 2/3 as much, and is noticeably smaller in width and height, while being just a hair thicker.

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